Behind the Scenes of Fallout, the Gaming World’s Most Unexpected Small Screen Triumph
The Fallout TV show has made a triumphant return to streaming services, and it's safe to say that audiences were pleasantly surprised by the caliber of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three distinct characters, it succeeded in capturing different facets of the gamer's experience.
There was Lucy the vault dweller, attempting to uphold her morals and learning that the wasteland made that exceptionally challenging; Max, the militant faction rookie, who starts doubting his organization's authority and unleashes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a breakout character who has long since lost any sense of morality out in the contaminated wastes.
Setting the Stage for the Second Season
The debut season's ending disclosed a major secret about who helped cause the atomic conflict that trapped a population in bomb-proof bunkers for hundreds of years. It also posed several enigmas open for the second season – and, this time, expectations are considerably elevated.
“We’ll take ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.
“Starting the initial season, everyone’s like, ‘Just get it right’,” adds the game director. “We are ecstatic with the reception to the show, so this time people are coming in with more enthusiasm and new expectations.”
A New Vegas Vibe for Season Two
The second season is taking place in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and characters in the series, even if it was technically flawed at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so key to that game,” explains the co-creator. “That parched, desolate iconic highway feeling of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators indicate that it will honor the player’s journey.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its makers insisted on authentic items and sets were constructed, reflecting the makeshift nature of the outposts in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a video game, is to appear as if it’s authentic.”
Actually, pretty much each creature you see on-screen is real, including the legendarily scary irradiated monsters known as Deathclaws. In the show, they are created using puppets, and were apparently rather intimidating up close.
Made by Fans, for Fans
The Fallout series works because it is developed by talented film-makers who are also longtime fans, alongside the original creators behind the video games. This mutual respect for the universe is apparent in the end result.
The new batch of episodes is launching on a weekly basis rather than as a full-season drop, offering a different experience from the previous season. This approach will create a different viewing experience, a dynamic the team themselves are excited to witness.
“It delves deeper, it’s larger in scale, it’s funnier, it has a lot of surprises,” teases the game director. “I am excited to seeing what people think.”